In this video I demonstrate an understanding of Wwise, by implementing and customizing audio and injecting it into the game engine Cube.
This is a simple demo reel showing sound design and original sound fx production. All audio has been stripped from the video and replaced with original content.
- Designing rich and engaging sound effects that immerse the player / viewer and drive the narration of the project.
- Utilizing professional recording techniques to capture imaginative Foley performances and create high quality original content.